![]() ![]() To get it running, you need an installation of Blender-as-a-Python module, which can be slightly tricky to get going. I have now updated it to use the latest and greatest packages in geometry and colours, and simultaneously added some initial support for materials using the node system (all of this is of course already available through the Python API, I just made it slightly more convenient to work with). ![]() At the same time I try to avoid 3d plots at all costs for publication, but now I finally need them, so I can’t put it off anymoreĪlready a couple of years ago, I put together Blender.jl that was able to render the standard cube and load some premade meshes. Blender has (as you may know) a rather extensive Python API, and I always wanted to leverage Blender’s capabilities for 3d plotting. This is nowhere near releaseability, but maybe someone could find it interesting.
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